__________________________ | | | SUPER FROG | | | | TEAM 17 | | | | 26 MARCH 1993 | | | |__________________________| PAGE 1 SUPER FROG ABOUT THE PROJECT EVER SINCE I CAN REMEMBER,WE ALWAYS WANTED TO PRODUCE A SUPER-PLAYABLE PLATFORM GAME IN THE CLASSIC STYLE.. MUCH LIKE WHAT WE DID WITH PROJECT X IN THE SHOOT-EM UP MOULD.THE IDEA OF SUPER FROG HAD BEEN AROUND FOR A CONSIDERABLE TIME AND IT WAS A MATTER OF FINISHING UP OTHER PROJECTS BEFORE WE GOT AROUND TO COMPLETEING THE PROJECT. NOW ITS FINISHED WE BELIEVE WE HAVE THE GAME AND CHARACTER THAT IS AGELESS IN APPEAL AND WILL HOPEFULLY BECOME A MILESTONE ON THE AMIGA.TECHNICALLY WE HAVE SQUEEZED THE MACHINE VERY HARD,SO MUCH SO THAT I DOUBT IF MORE COULD BE DONE. THE TRUE TEST OF COURSE,IS WHAT YOU,AS THE PLAYER,THINKS TO THE GAME..WE HAD EXCELLENT FEEDBACK DURING DEVELOPMENT AND I FIRMLY BELIEVE THAT YOU WILL LOOK UPON SUPER FROG AS AN EXCELLENT PURCHASE AND ONE THAT WILL GIVE YOU,YOUR FRIENDS AND YOUR FAMILY,MANY HOURS OF CONSIDERABLE ENTERTAINMENT. AS FOR THE TEAM LISTED ABOVE,WE'RE BACK ON THE ALIEN BREED 2 ASSIGNMENT.. WORKING WITH A CUTE GREEN FROG WHO HASN'T GOT A GUN HAS BEEN,SHALL WE SAY, ~DIFFERENT~ !! MARTYN BROWN,PROJECT MANAGER,SUPER FROG. PAGE 2 SUPER FROG.. ALMOST A FAIRY TALE Hi there and a warm welcome to magic land.. former home of the magic prince and his lovely bride to be.All was peace and harmony until the wicked witch lived up to those fabled danish fairy tales and predictably turned the poor old prince into nothing more than a little green frog.. but.. it was only a matter of a few hours beside the river bank(being prince's far less statley new home) when a strange bottle floated past.. intriguied, he grabbed it and drank from bottle and the rest is history.. or at least it will be sooner or later. COMPATABILITY AND OTHER NOTES SUPER FROG has been tested on an extensive variety of AMIGA machines and works on all varieties, from the A500 to the A4000 including the CDTV/1200. Should you experience any difficulties then it is probably the case of faulty or corrupt disks, in any case please refer to the TROUBLESHOOTING guide.If you have external drives connected, you may use those during play. SUPER FROG is not hard drive installable.. the disks that SUPER FROG are supplied on are not the usual amigaDOS format and writing to them will most likely result in damage,so ALWAYS keep them write protected. RECCOMENDATIONS SUPER FROG is controlled from the joystick in port 2,the gameport next to the one where the mouse is usually located.Turn any auto fire off before play as the game will not function correctly with auto fire enabled. Hooking your AMIGA'S sound output through an amplifier or your HIFI will result in even further enjoyment of the exellent music during the game. Your SUPER FROG disks carry on disk protection and cannot be backed up.So long as you treat them with care and keep them write protected they will give you trouble free operation.Keep them away from strong magnetic sources such as the top of TV'S/MONITORS and speakers.. if your disks do become faulty by spilling coffee or whatever else on them,then please refer to the returns guide. LOADING INSTRUCTIONS Turn your amiga OFF at the power supply and wait 10 seconds.. turn it back on again and continue the instructions as laid out below -this ensures your system is clear of all other data. When the usual insert disk prompt appears you can insert either the story disk or game disk 1. Inserting game disk 1 will load the game straight away,missing out the introductory animation. If, after a short while,nothing has appeared on screen or the insert disk prompt still remains then repeat the instructions once more and consult the TROUBLESHOOTING guide for futher help and information. MAIN MENU When the game has loaded and the SUPER FROG character is on screen,pressing your button will reveal two selections;START GAME and OPTIONS. GAME OPTIONS You can move through the various selections with the joystick,using fire to toggle the various options.When you are satisfied you can return to the main menu and start the game. LIVES Selectable between 1,3 or 5(default is 3) SKILL LEVEL Easy or normal.Easy gives you a slightly slower type of control,more game time etc.(default is normal) SAVE HIGH SCORES You can save your high scores to a data disk to keep a permanent record of your achievement.You should NOT use your SUPER FROG disks for this purpose. LEVEL CODES During the game you will be given codes to restart at various levels,these can be typed in here. PAGE 3 START GAME If you have one of the LEVEL CODES as described earlier you may jump into the game at a later level, so there's no need to cover old ground(unless you feel that you need the practice or a big score!) otherwise you start at the beginning,in the magic woods as SUPER FROG sets off in his quest to vanquish his froggy curse,get back his girl and teach that old witch a lesson or two! GAME PLAY The game is divided into worlds,of which there are six major ones,in each world there are a number of levels and you must complete all the levels in order to advance through that world and on to the next. MONEY MAKES THE WORLD GO AROUND To complete a level you must collect a certain number of coins,which acts as a toll fee(even in magic worlds,bills must be paid,appearence fee's met and so on..)-this is shown on the large coin in the bottom right hand corner of the screen.When all the coins have been collected,the exit will open and you can progress further. THE TIME ELEMENT & BONUS AWARDS You will also notice that when you start,a timer begins to count down..this represents the time you have left before your SUPER POWERS run out and you tuen into a normal frog once more..which in effect means that the game is over.To counter this effect,SUPER FROG must find and drink bottles of LUCOZADE to maintain this SUPER ENERGY..in the first few worlds there is plenty of LUCOZADE scattered about,but as you progress it becomes increasingly rare and this means that you have to move quicker and be more thoughtful in your approach. Collecting fruit gives you points and also counts towards the SUPER BONUS award and the conclusion of each of the games levels.You are awarded credits for the amount of time left(increased by collecting more LUCOZADE),the number of fruit collected and also the number of coins collected(including all the hidden ones).You are then given the chance to change these credits into points,or gamble them on the bonus game.(see bonus game) SPECIAL ITEMS You will also find a number of special powers scattered around for your use, these are detailed below; WINGS Enables you to fly by quickly pressing your button when in the air,this helps perform greater leaps.you cannot stay airborne forever though and sooner or later you'll drop back down to earth. DESTRUCTO-SPUD This little green blob does your dirty work,you can throw him at airborne ememies and knock them to the ground.To fire SPUD,hold down your joystick button when you are stood still(it will not work in the air).You can also fire SPUD upwards and to the side by pressing the relevent direction whilst holding fire down. INVISIBILITY PILL This little ped pill renders our hero inviible to his enemies for a short term,which obviously has its advantages. SPEED PILL These come in two forms,SPEEDUP(green) and SLOWDOWN(red) and are obvious as to what they do.Speed pills are usually placed in a position where speed is either necessary or useful and not in places where going fast would be a hindrance,such as a particularly tricky jumping section. LUCOZADE This prolongs you SUPER ENERGY and also acts to boost your bonus award at the end of each level.The more LUCOZADE you get,the more time you will have,the better score you will achive.It pays to find those golden bottles! RESTART PILL This red pill with a large ~R~ on it enables you to restart at this point should you lose a life.On the early worlds,these pills are pretty frequent, enabling you to get further into the game more quickly. PAGE 4 OTHER ITEMS Other special items,such as JEWELS,CROWNS and so on,can be found in particular worlds and levels.These add greatly to your score and are well worth seeking.You are awarded an extra frog every 200,000 points. CONTROLLING SUPER FROG The controls have been made as simple as possible,allowing precision and comfort on the joystick. Pushing left/right will move the frog left/right.Pushing up will make SUPER FROG jump,pushing up and keeping the joystick up will make him jump a little higher. Pressing the fire button has no effect unless he has collected a special item such as WINGS or he is carrying his friend SPUD.(see special items). When in flight you can move SUPER FROG right/left and manouvre him over dangerous obstacles and enemies.If you tap the joystick in the opposite direction,he will drop straight down,allowing you to control where he land/ drop. You can attack various enemies from the air,such as the snails and blue blobs on world one.. this will ~SPLAT~ them and enables you to clear the world and collect a fruit bonus in the process.Some enemies,the bird and hedgehog in world one for example,cannot be destroyed and it is for you to discover which in other worlds.. the best way to find out is to get an invisibility pill and try jumping on the enemies! Airborne enemies such as the bats and wasps can be jumped on or blasted by SPUD. Its common sense to avoid things like fire,spikes and so on..frogs,even SUPER ones are generally soft,gooey creatures that do not enjoy such contact. LEVEL ONE HINTS To get you started,you should note that LEVEL 1 has two hidden sections and that the blobs,snails and wasps can all be squashed by jumping on them. BONUS GAME-FRUIT MACHINE After the SUPER AWARD at the end of each level,you are given credits which you can turn into points,or use on the FRUIT MACHINE.In the FRUIT MACHINE you can try and win level codes,extra lives and massive advances(all numbers shown mean thousands of points).Playing the machine is simple enough and can be done with either the joystick or mouse. In general whenever something is lit on the far right,you have won that amount(in thousands)and you can either COLLECT it,or opt to GAMBLE IT,where the outcome could either of the other two flashing squares above and below it.The HI-LO feature enables you to gamble on the spin of a number(1-10)and progress through the features on the right side. The JACKPOT (gained by gambling,through the HI-LO feature or by getting three LUCOZADE cans)rewards you with points for remaining credits,a hefty score bonus and the code to start at the next level whenever you play again! GAME OVER After each contact with an enemy,you lose one unit of energy.When you lose five units of energy,a life is lost. The game ends when your supply of lives is spent or you run out of SUPER ENERGY time(which shouldn't happen as there is plenty of LUCOZADE on each level to enable it to be completed comfortably). TROUBLESHOOTING I'M NOT BOTHERING WITH THIS SECTION AS IT'S OBVIOUS THAT YOUR USING A CRACKED VERSION OF THIS GAME!!!!! END OF DOCS ------------------------------------------------------------------------------- MORE ___ ____ __ ___ ____ __ __ ___/ __) __)\\ \_/ |_ _) \/ /____ (___\ \_| \_\_` /|\ \|/ // /\ \/_____) %%%%\___)_\%%\_\|___//_//_/%/_/__)%%% %%%%\___Accept No Imitations___/2t% SUPERFROG From TEAM 17 Documentation! Superfrogs statistics:- * Superfast and smooth PAL overscan 360 degree scrolling * Superb 32 colour cartoon style "cute" graphics * Digitised sound and speech effects * Amazing in-game music (8 different scores) * Bonus sub-game featuring a realistic fruit machine * Skill level to cater for younger (or older!) players! * Massive worlds, hugh levels * Well tailored difficulty curve * Packed with secret rooms, hidden rewards and much more * Fantastic cartoon introduction by leading Amiga animator, Eric Schwartz SUPERFROG.. ALMOST A FAIRY TALE Hi there and a warm welcome to magic land.. former home of the magic Prince and his lovely bride to be. All was peace and harmony until the wicked witch lived up to those fabled danish fairly-tales and predictably turned the poor old Prince into nothing more than a little green frog.. But.. it was only a matter of a few hours beside the river-bank (being Prince's far-less-stately new home) when a strange bottle floated past.. intriguied, he grabbed it and drank from the bottle and the rest is history or at least it will be sooner or later. COMPATIBILITY AND OTHER NOTES Superfrog has been trested on an extensive variety of AMIGA machines and works on all varieties, from the A500 to the A4000 including the CDTV/1200. Should you experience any difficulties then it is probably the case of corrupt or faulty disks, in any case please refer to the Troubleshooting guide. If you have external drives connected, you may use those during play. Superfrog is NOT harddrive installable.. the disks that Superfrog are supplied on are not the usual AmigaDOS format and writing to them will most likely result in damage, so ALWAYS keep them write-protected. RECCOMENDATIONS Superfrog is controlled from the joystick in port 2, the gameport next to the one where the mouse is usually located. Turn any auto-fire off before play as the game will not function correctly with auto-fire enabled. Hooking your Amiga's sound output through an amplifier or your HIFI will result in even further enjoyment of the excellent music during the game. Your Superfrog disks carry on-disk protection and cannot be backed up. So long as you treat them with care and keep them write-protected they will give you trouble-free operation. Keep them away from strong magnetic sources such as the top of TV's/Monitors and Speakers.. if your disks do become faulty by spilling coffee or whatever else on them then please refer to the returns guide. LOADING INSTRUCTIONS Turn your Amiga OFF at the power-supply and wait 10 seconds.. turn it back on and continue the instructions as laid out below - this ensures your system is clear of all data. When the usual insert-disk prompt appears you can insert either the Story-Disk or Game-Disk 1. Inserting Game-Disk 1 will load the game straight away, missing out the introductory animation. If, after a short while, nothing has appeared on screen or the insert disk prompt still remains then repeat the instructions once more and consult the Troubleshooting guide for further help and information. MAIN MENU When the game has loaded and the Superfrog character is on screen, pressing your button will reveal two selections; Start Game & options. GAME OPTIONS You can move through the various selections with the joystick, using fire to toggle the various options. When you are satisfied you can return to main menu and start the game. LIVES Selectable between 1, 3 or 5 [Default is 3] SKILL LEVEL Easy or Normal. Easy gives you a slightly slower type of control, more game-time etc. [Default is Normal] SAVE HIGH SCORES You can save your high scores to a data-disk to keep a permanent record of your achievement. You should NOT use your Superfrog disks for this purpose. LEVEL CODES During the game you will be given codes to restart at various levels these can be typed in here. START GAME If you have one of the LEVEL-CODES as described earlier, you may jump into the game at a later level, so there's no need to cover old ground (unless you feel that you need the practise or a big score!) otherwise you start at the beginning, in the magic-woods as Superfrog sets off in his quest to vanquish his froggy curse, get back his girl and teach that old witch a lesson or two! GAME PLAY The game is divided into worlds, of which there are six major ones, in each world there are a number of levels and you must complete all levels in order to advance through that world and onto the next. MONEY MAKES THE WORLD GO AROUND To complete a level you must collect a certain number of coins, which acts as a toll fee (even in magic-worlds, bills must be paid, appearance fee's met and so on..) - this is shown on the large coin in the bottom right hand corner of the screen. When all the coins have been collected the exit will be open and you can progress further. THE TIME ELEMENT & BONUS AWARDS You will also notice that when you start, a timer begins to countdown this represents the time you have left before your super-powers run out and you turn into a normal frog once more.. which in effect means that the game is over. To counter this effect means that the game is over. to counter this effect, Superfrog must find and drink bottles of lucozade scattered about, but as you progress it becomes increasingly rare and this means that you have to move quicker and be more thoughtful in your approach. Collecting Fruit gives you points and also counts towards the super bonus award at the conclusion of each of the game levels. You are awarded credits for the amount of time left (increased by collecting more Lucozade), the number of fruit collected and also the number of coins collected (including all the hidden ones). You are then given the chance to change these credits into points, or gamble them on the bonus game. SPECIAL ITEMS You will also find a number of special powers scattered around for your use, these are detailed below; WINGS Enables you to fly by quickly pressing your button when in the air, this helps perform greater leaps. You cannot stay airborne forever though and sooner or later you'll drop back down to earth. DESTRUCTO-SPUD This little green blob does your dirty work, you can throw him at airborne enemies and knock them to the ground. To fire spud, hold down your joystick button when you are stood still (it will not work in the air). You can also fire Spud upwards and to the side by pressing the revelant direction whilst holding fire down. INVISIBILITY PILL This little red pill renders our hero invisible to his enemies for a short term, which obviously has it's advantages. SPEED PILL These come in town forms, SPEEDUP (Green) and SLOWDOWN (Red) and are obvious as to what they do. Speed pills are usually placed in a position where speed is either necessary or useful and not in a places where going fast would be a hindrance, such as a particularly tricky jumping section. LUCOZADE This prolongs your super-energy and also acts to boost your bonus award at the end of each level. The more Lucozade you get, the more time you will have, the better score you will achieve. It pays to find those golden bottles! RESTART PILL This red pill with a large "R" on it enables you to re-start at this point should you lose a life. On the early worlds, these pills are pretty frequent, enabling you to get further into the game more quickly. OTHER ITEMS other special items, such as jewels, crowns and so on, can be found in particular worlds and levels. These add greatly to your score and are well worth seeking. You are awarded an extra frog every 200,000 points. CONTROLLING SUPERFROG The controls have been made as simple as possible, allowing precision and comfort on the joystick. Pushing left/right will move the frog left/right. Pushing up will make Superfrog jump, pushing up and keeping the joystick up will make him jump a little higher. Pressing the fire-button has no effect unless he has collected a special item such as Wings or he is carrying his friend Spud. When in flight you can move Superfrog right/left and manouvre him over dangerous obstacles and enemies. If you the joystick in the opposite direction, he will drop straight down, allowing you to control where he will land/drop. You can attack various enemies from the air, such as the snails and blue blobs on world one.. this will "splat" them and enables you to clear the world and collect a fruit bonus in the process. Some enemies the bird and hedgehog in world one for example, cannot be destroyed and it is for you to descover which in other words.. the best way to find out is to get an invisibility pill and try jumping on the enemies such as the bats and wasps can be jumped on or blasted by SPUD. it's common sense to avoid things like fire, spikes and so on.. frogs even super-ones are generally soft, gooey creatures that do not enjoy such contact. LEVEL ONE HINTS To get you started, you should note that level 1 has two hidden sections and that the Blobs, Snails and Wasps can be squashed by jumping on them. BONUS GAME - FRUIT MACHINE After the super-award at the end of each level, you are gievn credits which you can turn into points, or use on the Fruit Machine. In the Fruit Machine you can try and win level codes, extra lives and massive point advances (all numbers shown mean thousands of points). Playing the machine is simple enough and can be done with either the joystick or mouse. In general, whenever something is lit on the far right, you have won that amount (in thousands) and you can either COLLECT it, or opt to GAMBLE IT, where the outcome could be either of the other two flashing squares above and below it. The HI-LO feature enables you to gamble on the spin of a number (1-10) and progress through the features on the right side. The jackpot (gained by gambling, through the HI-LO feature or by getting three lucozade cans) rewards you with points for remaining credits a hefty score bonus and the code to start at the next level whenever you play again! GAME OVER After each contact with an enemy, you lose one unit of energy. When you lose five units of energy, a life is lost. The game ends when your supply of lives is spent or you run out of super-energy time (which shouldn't happen as there is plenty of Lucozade on each level to enable it to be completed comfortably). Credits for Superfrog %%%%%%%%%%%%%%%%%%%%% Programming/Design: Andreas Tadic Graphics/Design: Rico Holmes Music and Sound Effects: Allister Brimble Mapping: Rico Holmes Additional Mapping and Design: Martyn Brown Intro Animation/Design: Eric Schwartz Intro Backdrops: Rico Holmes Vocal Effects: Chris Brimble/Lynette Brimble Martyn Brown PDOS Disk Format: Rob Northen Playtesting: Lotta/Frazze/Paul/Andy/Chris Katrina/Craig/Mick Project Manager: Martyn Brown Credits for documentation of Superfrog %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Typed by: 2TUFF/CRYSTAL Supplied by: 2TUFF/CRYSTAL